Copy link to clipboard
Copied
The effect looks like the following image. I remembered reading a discussion earlier that texture could do the same, but I couldn't find it , I have looked for it all day……
Copy link to clipboard
Copied
Hi
The only parametric "modelling" I've seen done, and have done, using textures is using the height map on a suitably tesellated mesh. You can get clever and complex with it but it doesn't have the full flexibility of an object graph to extend the mesh itself.
https://www.youtube.com/watch?v=W3LsSQKp34M
Dave
Copy link to clipboard
Copied
Sorry,maybe I wasn't clear enough,what I mean is imitating the parametric modeling,texture could accomplish more meta texture append or reduce through change parameters. Like the node splatter_circular,change the parameters,and texture appended or reduced.
what I want…… like this picture. Once the edge change then the triangle and circle append.