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How to create a simple decal

New Here ,
Aug 28, 2021 Aug 28, 2021

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Hello!

I want to create a simple window as a decal (https://substance3d.adobe.com/assets/allassets/1f277a249360d2bdfc01eda06cceaeb67da3ece8?q=decal), don't need it to be parametric, but i can't understand how to mask unneeded portions of texture.

Maybe there is a tutorial somewhere?

Thanks!

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General , How to , Import & Export

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correct answers 1 Correct answer

Community Expert , Aug 29, 2021 Aug 29, 2021

Hi

In 3D Designer, add an output node to your material with the identifier "opacity", the label "Opacity" set the usage to "opacity". In user data for that node add the following  disable=true; IsChannelsAlpha=true

Plug your mask into that opacity output node.

 

2021-08-29_20-43-53.jpg

Publish the material as a sbsar

 

In 3D Painter use Alt+drag to place the material as a decal

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Community Expert ,
Aug 29, 2021 Aug 29, 2021

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Hi

In 3D Designer, add an output node to your material with the identifier "opacity", the label "Opacity" set the usage to "opacity". In user data for that node add the following  disable=true; IsChannelsAlpha=true

Plug your mask into that opacity output node.

 

2021-08-29_20-43-53.jpg

Publish the material as a sbsar

 

In 3D Painter use Alt+drag to place the material as a decal

Votes

Translate

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Report

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Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines