• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

How to create a volumetric material (3D texture) in Substance Designer?

New Here ,
Apr 10, 2024 Apr 10, 2024

Copy link to clipboard

Copied

I'm trying to create a volumetric material like here:
https://www.artstation.com/marketplace/p/doBV0/3d-volumetric-wood-smart-material

https://www.artstation.com/marketplace/p/deVg/3d-volumetric-oak-wood

 

I probably need to use a 3D Texture SDF node.
I can't find any tutorials. Help me to understand.

TOPICS
How to

Views

168

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Apr 11, 2024 Apr 11, 2024

Copy link to clipboard

Copied

LATEST

Take a look at this that I made a while ago - the pixel processor does the heavy lifting and I've attached the sbs file so you can look at the function within it. It calculates where in 3D world space each point on a material surface is and uses that to map a pattern based on a volume through a cube.

It needs a baked position map from mesh in order to work and do that calculation.

2024-03-06_21-20-12.jpg

 

 

2024-03-06_21-20-53.jpg

 

 

Dave

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines