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How to: Create tile bricks with varied width/size

New Here ,
Apr 17, 2024 Apr 17, 2024

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Hello community, 
I feel a tad silly for asking this, but I just can't seem to figure it out and cannot find an answer online (likely due to bad search terms).

 

I am wanting to creating tiling patterns, say a brick pattern, that uses different sized inputs in the width, but does not leave any space in the pattern, see attached example.  I do not wish them to be completely 'random' as I'd like to input custom sized pieces.

 

Running custom shapes through the tile sampler will leave a gap between the shapes, as expected I believe if I am understanding how its handling inputs.

 

Thank you for any help and advice.

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Adobe Employee ,
Apr 18, 2024 Apr 18, 2024

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Hello @Nico_3D,

 

For a brick pattern, the easiest answer is probably to use a Tile Random 2 node and turn down the Random Y to 0.

 

CyrilDellenbach_0-1713434086690.png

 

Alternatively, you could use a Tile Generator and edit its Horizontal middle size parameter and its Offset parameter. 

 

CyrilDellenbach_1-1713435191469.png

 

The Tile Generator has the advantage of taking custom inputs where the Tile Random 2 don't.

 

Regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
Apr 18, 2024 Apr 18, 2024

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Cyril,

 

Thank you so much for the response.  

 

It would seem my verison(older Steam Ver.) does not include the Tile Random 2 node, only the Tile Random.  What I find with this node is I can get 2 shapes by messing with the Random Y and offset (this was my original idea, happy to know I wasn't far off ha)

 

 

  I was hoping to use custom inputs.  When running unique shapes into the pattern inputs, there are always gaps between the shapes, that I cannot seem to remove.  With the Tile generator or Tile Sampler  See attached image.

 

Is there a work around for this issue? As I think this would solve everything.

 

Thank you

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