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Hello community,
I feel a tad silly for asking this, but I just can't seem to figure it out and cannot find an answer online (likely due to bad search terms).
I am wanting to creating tiling patterns, say a brick pattern, that uses different sized inputs in the width, but does not leave any space in the pattern, see attached example. I do not wish them to be completely 'random' as I'd like to input custom sized pieces.
Running custom shapes through the tile sampler will leave a gap between the shapes, as expected I believe if I am understanding how its handling inputs.
Thank you for any help and advice.
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Hello @Nico_3D,
For a brick pattern, the easiest answer is probably to use a Tile Random 2 node and turn down the Random Y to 0.
Alternatively, you could use a Tile Generator and edit its Horizontal middle size parameter and its Offset parameter.
The Tile Generator has the advantage of taking custom inputs where the Tile Random 2 don't.
Regards,
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Cyril,
Thank you so much for the response.
It would seem my verison(older Steam Ver.) does not include the Tile Random 2 node, only the Tile Random. What I find with this node is I can get 2 shapes by messing with the Random Y and offset (this was my original idea, happy to know I wasn't far off ha)
I was hoping to use custom inputs. When running unique shapes into the pattern inputs, there are always gaps between the shapes, that I cannot seem to remove. With the Tile generator or Tile Sampler See attached image.
Is there a work around for this issue? As I think this would solve everything.
Thank you