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How to tile entire material in SD

Community Beginner ,
Jul 26, 2021 Jul 26, 2021

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I want to parametrically control tiling of entire material (using the green noodles). There used to be option for this. If I use Material Transform node I cannot see tiling option. There is Stretch and Rotation that I obviously don't want. I can eyeball scale of the transform but cannot see how I could tile the material parametrically so that it stays seamless.

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Substance Graph

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correct answers 1 Correct answer

Adobe Employee , Jul 27, 2021 Jul 27, 2021

Hello,

 

To easily adjust tiling using a Material Transform node, you can use the x2 and /2 buttons under the Stretch section of the Transformation parameter. These buttons scale the textures to exactly 200% and 50% of their previous size respectively.

 

If you need to control this effect using a simple exposed integer parameter, you can use a function to drive the Transformation parameter's matrix values .

 

Adobe_Substance_3D_Designer_VRSnS0BwyQ.png

Scaling the textures to exactly power of two increments (50%, 100%, 200%, 400%...) is

...

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Adobe Employee ,
Jul 27, 2021 Jul 27, 2021

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Hello,

 

To easily adjust tiling using a Material Transform node, you can use the x2 and /2 buttons under the Stretch section of the Transformation parameter. These buttons scale the textures to exactly 200% and 50% of their previous size respectively.

 

If you need to control this effect using a simple exposed integer parameter, you can use a function to drive the Transformation parameter's matrix values .

 

Adobe_Substance_3D_Designer_VRSnS0BwyQ.png

Scaling the textures to exactly power of two increments (50%, 100%, 200%, 400%...) is equal to applying a power of two to the X and W components of the transformation matrix (X, Y, Z, W) such as (2^tiling, 0, 0, 2^tiling).

 

I hope this is helpful!

 

Best regards.

 

 

Luca Giarrizzo | QA Analyst, 3D & Immersive | Adobe

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Community Beginner ,
Sep 06, 2021 Sep 06, 2021

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Thank you, much appreciated! 

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Adobe Employee ,
Sep 06, 2021 Sep 06, 2021

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I am happy to help!

 

Luca Giarrizzo | QA Analyst, 3D & Immersive | Adobe

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