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Perhaps I can save someone else the trouble.
Thanks for sharing, you should set the Sample Gray node in the pixel processor to Bilinear for smoother results.
I made a similar node that rotates and scales around a chosen point in this reply:
Good point. Thanks Dave. I added a bilinear option in this one.
Thank you for sharing!
You also may be interested in the Non-Uniform Rotation node. A flat grayscale value will rotate all the image uniformly, then you can play around with variations!