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Is there a simple way to make all or selected nodes unique and local to current package ?

Enthusiast ,
Feb 23, 2023 Feb 23, 2023

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Like "make unique" and "make local" in Blender ?

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Substance Graph

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correct answers 1 Correct answer

Adobe Employee , Mar 06, 2023 Mar 06, 2023

Hi again @kirkr5689 

 

For the archives size issue, you can check in your “export with dependencies” files what’s hiding in it. This is probably due to heavy bitmaps or complex meshes.

 

And for the scripting part, we are not aware of such a script, even if it seems possible trough Python. You should try to copy the sbs dependencies, and inside your graphs (with Python) replace the instance nodes with a node linked to the copies.

 

Best regards,

 

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Adobe Employee ,
Feb 28, 2023 Feb 28, 2023

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Hello Kirk,

 

If I get you well, this seems possible trough Python API.

 

But if you only need to have an autonomous folder, you can Export with Dependencies 

Right click on your package > Export with dependencies

 

Keep me posted.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Enthusiast ,
Feb 28, 2023 Feb 28, 2023

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When I do "export with dependencies"  it for some reason makes  2GB archives sometimes, with a half of my hard drive.    So I am looking for a way to collect necessary things  manually.   So if you know a script  that could  make selected node unique  and saved in current package  I would be appresiative  

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Adobe Employee ,
Mar 06, 2023 Mar 06, 2023

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Hi again @kirkr5689 

 

For the archives size issue, you can check in your “export with dependencies” files what’s hiding in it. This is probably due to heavy bitmaps or complex meshes.

 

And for the scripting part, we are not aware of such a script, even if it seems possible trough Python. You should try to copy the sbs dependencies, and inside your graphs (with Python) replace the instance nodes with a node linked to the copies.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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