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Like "make unique" and "make local" in Blender ?
Hi again @kirkr5689
For the archives size issue, you can check in your “export with dependencies” files what’s hiding in it. This is probably due to heavy bitmaps or complex meshes.
And for the scripting part, we are not aware of such a script, even if it seems possible trough Python. You should try to copy the sbs dependencies, and inside your graphs (with Python) replace the instance nodes with a node linked to the copies.
Best regards,
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Hello Kirk,
If I get you well, this seems possible trough Python API.
But if you only need to have an autonomous folder, you can Export with Dependencies
Right click on your package > Export with dependencies
Keep me posted.
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When I do "export with dependencies" it for some reason makes 2GB archives sometimes, with a half of my hard drive. So I am looking for a way to collect necessary things manually. So if you know a script that could make selected node unique and saved in current package I would be appresiative
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Hi again @kirkr5689
For the archives size issue, you can check in your “export with dependencies” files what’s hiding in it. This is probably due to heavy bitmaps or complex meshes.
And for the scripting part, we are not aware of such a script, even if it seems possible trough Python. You should try to copy the sbs dependencies, and inside your graphs (with Python) replace the instance nodes with a node linked to the copies.
Best regards,