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The issue is that mesh information can be displaced in explore, but fail to load the 3D mesh in the viewport. I have multiple linked static meshes (.fbx format) in the same package. Only few of them share this issue. I suspect it has something to do with how the link is established, because some are dragged from folder, while others are copy/paste from other packages. I'm looking for answers and explanation of the behind the scene mechanism. Thank you!
Scene Information:
Console output:
[WRN][7325][Gui3D/GlobalScene]Fail to start loading of '{cff4684e-b79f-4c98-93ab-d0335952e2f2}/1420641288'
[WRN][7326][Gui3D/Widget]Unable to load scene '{cff4684e-b79f-4c98-93ab-d0335952e2f2}/1420641288', restoring default scene
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