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its possible to create a low poly texture in substance designer?

New Here ,
Jul 07, 2023 Jul 07, 2023

i have a problem with creating a smooth low poly texture in substance designer.

plz see this below image :

 

aaaaaaaa.png

this is the texture i wanna create. but i cant do that.

this is my texture in substance designer :

222.png

as you can see, my texture color is totally flat. but in the target texture, we see that this texture is not flat. we can create such a texture in substance designer?

my texture is flat and i wanna create a non flat low-poly texture

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New Here ,
Jul 08, 2023 Jul 08, 2023

To get depth from the Tringle Grid-Node you can incorporate a Normal-Node like so:

TriangleDepthPattern.jpg

 

In The Triangle Grid-Node leave the Color Output Setting at Per Vertex.

Set the Grayscale Conversion to RGB 0.5, 0.5, 0.

Adjust the Intensity of the final result in the Normal-Node to your liking.

 

Hope it helps.

 

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New Here ,
Jul 08, 2023 Jul 08, 2023

thanks for your answer, but if I leave the Color Output Setting to Per Vertex, the Triangle Grid is not tileable. there is a solution for that?.

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Community Expert ,
Jul 08, 2023 Jul 08, 2023
LATEST

Hi

To get Per Vertex to tile in the Triangle Grid Greyscale, set 'Color Source' to Height.

 

Dave

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