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i have a problem with creating a smooth low poly texture in substance designer.
plz see this below image :
this is the texture i wanna create. but i cant do that.
this is my texture in substance designer :
as you can see, my texture color is totally flat. but in the target texture, we see that this texture is not flat. we can create such a texture in substance designer?
my texture is flat and i wanna create a non flat low-poly texture
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To get depth from the Tringle Grid-Node you can incorporate a Normal-Node like so:
In The Triangle Grid-Node leave the Color Output Setting at Per Vertex.
Set the Grayscale Conversion to RGB 0.5, 0.5, 0.
Adjust the Intensity of the final result in the Normal-Node to your liking.
Hope it helps.
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thanks for your answer, but if I leave the Color Output Setting to Per Vertex, the Triangle Grid is not tileable. there is a solution for that?.
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Hi
To get Per Vertex to tile in the Triangle Grid Greyscale, set 'Color Source' to Height.
Dave