Materials from asset store to Substance 3D Sampler

New Here ,
Apr 12, 2022 Apr 12, 2022

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Hello!

I would like to create renderings of spheres with different materials. A result could look like that:
0e180838-0ff0-4291-b95a-f19251ab7576.jpeg

For this, I would like to use existing assets from this site:
https://substance3d.adobe.com/assets

I saw that I can render such spheres with Substance 3D Sampler, and also be able to change the light and so on. My question now would be: How can I get materials from the asset store to a sphere in Substance 3D Sampler?


I would be very thankful for a short manual.

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Community Expert , Apr 14, 2022 Apr 14, 2022

Substance Stager can render with a transparent background and no ground shadow. Turn off the ground shadow in Stager and render to a PSD then open in Photoshop and turn off the background layer.

2022-04-14_12-22-13.jpg

 

As for using assets in Designer - just license them and download to a folder that you have specified in Preferences >Projects>Library. Or you can download to any other folder and use File >Open

 

Dave

 

 

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Community Expert ,
Apr 13, 2022 Apr 13, 2022

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Sampler is for creating and editing materials. It is not for final rendering.

You could use Painter or Stager to do what you want, both have links to download and use 3D assets and then to render

 

Dave

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New Here ,
Apr 13, 2022 Apr 13, 2022

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So it's not possible to import assets from the asset store to Sampler?

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Community Expert ,
Apr 13, 2022 Apr 13, 2022

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Yes you can import to Sampler. What you won't do there is render.

Click the + botton at the top left of the screen and choose browse 3D assets. Download and open the asset.

 

Dave

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New Here ,
Apr 13, 2022 Apr 13, 2022

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Ohh, I just realized that I already confused the software in my question. Sorry for that. So I wanted to ask how I can add material in a good way from the asset store to Substance 3D Designer.

So if I just add the material to a graph, and let it show in the 3D view, sometimes the material doesn't adjust well for the sphere. This is one example:
01010.png

Here is an output that was rendered with Substance 3D Designer, and looks a bit better. It has a transparent background and is basically in the form I would need it. Still, the material doesn't adjust perfectly to the sphere:
kkk.png

I have also tried it with Substance 3D Stager and Substance 3D Painter, then it also renders a background, and unneeded shadows, like here:
0.png

To show again what I would like to render, as an example, are just such balls with different materials, and without any background:
materials.jpeg

What would your recommendation to do that? Would be super thankful for help! And sorry for the confusion at the beginning.

Best wishes

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Community Expert ,
Apr 14, 2022 Apr 14, 2022

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Substance Stager can render with a transparent background and no ground shadow. Turn off the ground shadow in Stager and render to a PSD then open in Photoshop and turn off the background layer.

2022-04-14_12-22-13.jpg

 

As for using assets in Designer - just license them and download to a folder that you have specified in Preferences >Projects>Library. Or you can download to any other folder and use File >Open

 

Dave

 

 

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New Here ,
Apr 14, 2022 Apr 14, 2022

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Thanks bro! ❤️

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