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Hi, I'm working on a material that will only have a base color output.
And I'm trying to create a baked light effect, but I can't achieve a glossy or metallic effect.
I found a material in the substance painter that gives the desired effect.(attached a screenshot)
How can I get similar functionality?
Hi
You could take a look at the PBR render node and see if you can adapt it for your purpose (if you make a copy and save the copy you can open the reference (Ctrl+E) and edit it.
Dave
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Hi
You could take a look at the PBR render node and see if you can adapt it for your purpose (if you make a copy and save the copy you can open the reference (Ctrl+E) and edit it.
Dave
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Thank you!
I think this will really help me.
But I see that I will have to significantly improve my skills :0
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