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hello
the image below was made in Blender with the modifier: displace.
Is it possible to do it in Substance Designer with procedural maps?
Note that the edges/corners of the box are also embossed.
My goal is mainly to make these edges with relief.
thanks
Hi @Abilio5EC9,
For the general noise, this is something that will be pretty easy to build with Substance Designer.
However, for the edges of your object, as I already told you in a previous thread, if you're looking for some kind of "Bevel", Substance 3D Designer will unfortunately not be able to make what you want. Substance Designer is focus on building procedural 2D textures, and complex shaders are not currently supported.
Regards,
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Hi @Abilio5EC9,
For the general noise, this is something that will be pretty easy to build with Substance Designer.
However, for the edges of your object, as I already told you in a previous thread, if you're looking for some kind of "Bevel", Substance 3D Designer will unfortunately not be able to make what you want. Substance Designer is focus on building procedural 2D textures, and complex shaders are not currently supported.
Regards,