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micro-details

Explorer ,
Dec 10, 2023 Dec 10, 2023

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hello

 

the image below was made in Blender with the modifier: displace.

 

Abilio5EC9_0-1702242235659.jpeg

 

Is it possible to do it in Substance Designer with procedural maps?
Note that the edges/corners of the box are also embossed.

My goal is mainly to make these edges with relief.


thanks

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correct answers 1 Correct answer

Adobe Employee , Dec 11, 2023 Dec 11, 2023

Hi @Abilio5EC9,

 

For the general noise, this is something that will be pretty easy to build with Substance Designer.

 

CyrilDellenbach_0-1702291658911.png

 

However, for the edges of your object, as I already told you in a previous thread, if you're looking for some kind of "Bevel", Substance 3D Designer will unfortunately not be able to make what you want. Substance Designer is focus on building procedural 2D textures, and complex shaders are not currently supported.

 

Regards,

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Adobe Employee ,
Dec 11, 2023 Dec 11, 2023

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Hi @Abilio5EC9,

 

For the general noise, this is something that will be pretty easy to build with Substance Designer.

 

CyrilDellenbach_0-1702291658911.png

 

However, for the edges of your object, as I already told you in a previous thread, if you're looking for some kind of "Bevel", Substance 3D Designer will unfortunately not be able to make what you want. Substance Designer is focus on building procedural 2D textures, and complex shaders are not currently supported.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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