• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

multiple objects

Explorer ,
Oct 12, 2023 Oct 12, 2023

Copy link to clipboard

Copied

hello

 

How do I make Substance Designer recognize multiple objects imported with a single .fbx file to make variations in textures? as in the attached image:

 

 

thanks

TOPICS
How to , Substance Graph

Views

167

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Oct 12, 2023 Oct 12, 2023

Copy link to clipboard

Copied

I want to remember that this must be done using the same graphic/material.


thanks

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Oct 13, 2023 Oct 13, 2023

Copy link to clipboard

Copied

LATEST

Hello,

 

You could work UDIM if you want, but to be honest, this isn't a very smooth workflow. Here's a simple tutorial.

 

However, for the example you gave upthere, you could simply create a single material with exposed parameters, that you would change depending on the object.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines