Copy link to clipboard
Copied
hello
How do I make Substance Designer recognize multiple objects imported with a single .fbx file to make variations in textures? as in the attached image:
thanks
Copy link to clipboard
Copied
I want to remember that this must be done using the same graphic/material.
thanks
Copy link to clipboard
Copied
Hello,
You could work UDIM if you want, but to be honest, this isn't a very smooth workflow. Here's a simple tutorial.
However, for the example you gave upthere, you could simply create a single material with exposed parameters, that you would change depending on the object.
Best regards,