• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Normals converted from Heightmap has Stepping effect

Explorer ,
Nov 06, 2023 Nov 06, 2023

Copy link to clipboard

Copied

Hey guys please help, does anyone know why my Grayscale single-channel 16bit heightmap looks banded (has stepping) effect when I convert it to Normals in Substance Desginer?

Defonten_0-1699274117125.png

original heightmap doesn't seem to have this stepping (at least visually) (edited)
Defonten_1-1699274138308.pngDefonten_2-1699274280494.png

 

 

TOPICS
Import & Export

Views

114

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Nov 06, 2023 Nov 06, 2023

Copy link to clipboard

Copied

Hello @Defonten,

 

Thanks for the message.

 

I can see in your screenshot that the map is extern to Substance 3D Designer. Make sure the original image is in 16bit depth, because switching the value in Designer won't turn it into 16bit.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Explorer ,
Nov 14, 2023 Nov 14, 2023

Copy link to clipboard

Copied

LATEST

@Cyril Dellenbach Hey thanks for the reply,

 

I do have 16bit single channel grasyscale image, so the only way I was able to find so far was to just blur it a bit with HQ blur. It;s not ideal but better than havoing those stripes all over my Normals. Thanks.

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines