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Hello,
I'm trying to use a PBR Coated Substance in Unity, Unreal or VRED. But the Clearcoat attributes have no effect in these applications. But in Substance Designer everything works fine.
Can anybody help me ?
Thanks.
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Hi Björn,
I'm no expert with the mentioned software, but in Unreal Engine, I think you can enable the Clearcoat channels through the Shading model.
For Unity or Vred, I'm afraid I won't be a huge help, and you'll have to ask them how to enable these Clearcoat channels.
Best regards,
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