Im trying to establish better link with Substance and Houdini , trying to get the best of both worlds. Basically, if I create and get some asset a look made in substance of a given procedural shader like an edge and scratch procedural wearing material recreat live the mesh dependency map directly in Houdini, without any export, baking in substance, importing back blablabla...
When I link that AO and curvature with an external prebake EXR map it's work (after I have to fix a naming error in the Lab tools) but not when I try to "live" connect.
The input image plane for the occlusion doesn't seem to be recognized and taken into consideration in the SBSAR processing, the odd thing is I use the same thing for the curvature and everything is accepted.
I, I mean We the studio will appreciate your suggestions..
Vincent Thomas (VFX and Art since 1998)