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Seamless texture to print

New Here ,
Mar 28, 2025 Mar 28, 2025

Made a great looking texture in Substance 3D.  Once export I get these harsh lines in the seams.

Is this part of it?

 

I made the seams black and white so its easy to see.

 

Also is there a good way to combine the PBR maps that are exported from Substance 3D Sampler for Print.  I am exporting a flat hi-res plane. 

 

I used photoshop and loose the details of the maps because there is no way to use normal or height map.  I also brought the material texture that was made and put it in Photoshop beta.  They will export an image that I can tile but the lines are found in the seams.  Some areas repeat and some have lines.  see attached pic.

 

Still looks better in Sampler 3d widow.  wanted to find out if there was a way to export the full size 3d version that I see in Sampler so I can use the png or tiff for printing on a regular printer ie printing wide format back drop.

 

thanks for the help.  Trying to figure out if Substance 3D will work for what I am trying to do.Seams dont match in Substance 3D.png

TOPICS
3D View , Bakers , General , How to
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Community Expert ,
Mar 30, 2025 Mar 30, 2025

In Substance Designer, try a PBR render node. Set it to use a plane and, to remove the white edge border that it adds, change the Camera mode to Orthographic and adjust the field of view (a setting of 53 worked here when I tried it). You can view and check the tiling of that node in the 2D view window and adjust the render settings in the node. When happy, use Save Image in the 2D view window to export that combined render view as a single image.

Dave

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New Here ,
Mar 31, 2025 Mar 31, 2025

Dave,

Thanks for your help.  I did this in Substance Designer and started over with Concrete Substance 0003 and attached it to the PBR render node used Plane and set the Orthographic to 53 and 50 (different tries with export)  When opening  the PNG in photoshop in pattern preview it doesnt tile seamless.  see pic.

Thank You for help.  Very new to this.

Jim

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Community Expert ,
Mar 31, 2025 Mar 31, 2025

Did you check the tiling in Substance Designer before exporting? With the PBR node in 2D view go to the bottom of the 2D window and check the tiling preview icon (looks like 9 squares). Get the tiling right in that view before saving the image.
Dave

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New Here ,
Apr 01, 2025 Apr 01, 2025

Thanks for telling me about the 9 squares.  

The material didnt repeat.  Used a different material and it didnt repeat.

 

Goiing to be looking today at making a contrete that does repeat.  I was just recoloring a base material the first time.  Thanks for your patience and help.  Working on proof of concept to see if Substance 3D will work for our printing of backdrops.

Jim

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Community Expert ,
Apr 01, 2025 Apr 01, 2025

Hi,
Most Substance materials are built to tile and repeat so I was puzzled that you are having such trouble. I don't have Concrete 003 here so I just grabbed another Concrete material, listed under Designer's PBR materials, which was 'Concrete 011' to test.
Plugging it into the PBR render node, changing the shape to Plane and the camera to Orthographic required me to set the camera field of view to 53.15 to achieve a perfect tile. I then adjusted the displacement intensity and it still tiled without issue. The red line in the screenshot is a guide showing where the edge of the untiled image is.
2025-04-01_14-44-45.jpg

Start with a basic material and check tiling, then modify it and ensure that you have not inadvertently introduced a non-tiling element.

 

Dave

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New Here ,
Apr 10, 2025 Apr 10, 2025

Thank you Dave,

The 53.13 worked on Concrete 003.  I have found it varies between a small range of 53.13 +- .02

Have found some work and some dont.  The issue with print is you see everything and you have to be this precise.  When I tile this and print it large everything shows.  Would not have figured this out without your help!

 

One thing I am confused with is how to take the output ie normal and height in the PBR render.  When I put the node before the Height output (since the Height output is a dead end) it makes the change in height but changes colors.  Do you know of a better way to get higher resolutions like the 8K or 16K that you can get in sampler.  

 

Or is there a better program to bring the PBR maps together that I get from Sampler?  Photoshop doesnt handle it well.  Yes I can do a render in blender but then it doesnt repeat well since the camera size is not perfect.  I need to combine the Sampler maps or Substance Designer maps to make a great seamless pattern in PNG or tiff that I can use in Photoshop.  

 

thank you,

Jim

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Community Expert ,
Apr 11, 2025 Apr 11, 2025
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Hi

You can get 8k maps direct from Substance Designer - just set the parent size for the graph to 8192 x 8192.

I'm not sure what you mean by your question on normal and height. Both are used within the PBR render node. You would expect a change from Basecolor on its own as there is a 3D lighting effect to take into account. You can adjust the strength with the Displacement Intensity control.
Incidentally if you want to know how the PBR Render node works, right click it and choose 'Open Reference'. That will show you how normal and height are used within the node.

 

Something I hadn't noticed previously is that the PBR Render node has preset  'Plane - Tiled Top View' which seems to work well.

Dave

 

 

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