• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

setting up a material to use the maps baked in Painter

New Here ,
Nov 19, 2022 Nov 19, 2022

Copy link to clipboard

Copied

I am trying to figure out how to reference the defualtMaterial baked maps as inputs in my material instead of having to drag them in when I apply the material in painter. 

 

basically how do I use the ambient occlusion map or curvature that painter generates automatically like some of the defualt material do

TOPICS
Bakers , How to , Scripting

Views

160

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Nov 21, 2022 Nov 21, 2022

Hello,

 

You may use the Painter Filter (specific w/ mesh maps) graph template to start working with preconfigured graph inputs that will use baked maps in Painter.

 

LucaGiarrizzo_0-1669039132099.png

 

Best regards.

 

Votes

Translate

Translate
Adobe Employee ,
Nov 21, 2022 Nov 21, 2022

Copy link to clipboard

Copied

Hello,

 

You may use the Painter Filter (specific w/ mesh maps) graph template to start working with preconfigured graph inputs that will use baked maps in Painter.

 

LucaGiarrizzo_0-1669039132099.png

 

Best regards.

 

Luca Giarrizzo | QA Analyst, 3D & Immersive | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Nov 28, 2022 Nov 28, 2022

Copy link to clipboard

Copied

LATEST

thanks so much 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines