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I am trying to figure out how to reference the defualtMaterial baked maps as inputs in my material instead of having to drag them in when I apply the material in painter.
basically how do I use the ambient occlusion map or curvature that painter generates automatically like some of the defualt material do
Hello,
You may use the Painter Filter (specific w/ mesh maps) graph template to start working with preconfigured graph inputs that will use baked maps in Painter.
Best regards.
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Hello,
You may use the Painter Filter (specific w/ mesh maps) graph template to start working with preconfigured graph inputs that will use baked maps in Painter.
Best regards.
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thanks so much