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setting up a material to use the maps baked in Painter

New Here ,
Nov 19, 2022 Nov 19, 2022

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I am trying to figure out how to reference the defualtMaterial baked maps as inputs in my material instead of having to drag them in when I apply the material in painter. 

 

basically how do I use the ambient occlusion map or curvature that painter generates automatically like some of the defualt material do

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Bakers , How to , Scripting

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correct answers 1 Correct answer

Adobe Employee , Nov 21, 2022 Nov 21, 2022

Hello,

 

You may use the Painter Filter (specific w/ mesh maps) graph template to start working with preconfigured graph inputs that will use baked maps in Painter.

 

LucaGiarrizzo_0-1669039132099.png

 

Best regards.

 

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Adobe Employee ,
Nov 21, 2022 Nov 21, 2022

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Hello,

 

You may use the Painter Filter (specific w/ mesh maps) graph template to start working with preconfigured graph inputs that will use baked maps in Painter.

 

LucaGiarrizzo_0-1669039132099.png

 

Best regards.

 

Luca Giarrizzo | QA Analyst, 3D & Immersive | Adobe

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New Here ,
Nov 28, 2022 Nov 28, 2022

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thanks so much 

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