Copy link to clipboard
Copied
Hello everyone!.. Could someone guide me to know how to make a material in substance designer with measurements in cm? for example 30x30 from the real world.
Thank you!
Copy link to clipboard
Copied
In Substance Designer graph properties > Attributes, set the physical size.
Then in Substance Painter set UV transform to 'Physical Size' when you use the material.
Dave
Copy link to clipboard
Copied
Thanks Dave for the response. But I can't find a way to see it represented. In essence, designer, the only thing I see to set physical size is what is seen in the screenshot but nothing happens when I change it.
Copy link to clipboard
Copied
Nothing should happen in Designer. When you publish the material as sbsar that attribute goes with it. Then when you apply it to the model in Substance Painter and set UV transform to 'physical size' it will be transformed to the correct size on the model based on the model's dimensions.
Dave
Copy link to clipboard
Copied
ok, thanks Dave. I'm not looking to use a sbsar or Substance Painter either. But I do need the material to represent 30x30 cm of the real world. So in this sense substance designer is lacking in options. Substance Designer is not only made for exporting sbsar files. Thanks for the clarification and your time!
Copy link to clipboard
Copied
How will you use the material?
In itself a procedural material is just a tile with a pixel size and multiple channels. It is the attribute that sets what physically dimension that tile represents.
Understanding your workflow may help with options.
Dave
Copy link to clipboard
Copied
No, necesito un material exportado a 8K que represente 120cm del mundo real. y otro de 1k que representa 30cm. mientras mas pequeño el Tileado es mas evidente. Las texturas que hago son, en este caso, para un proyecto arquitectónico.
Copy link to clipboard
Copied
No, I need a material exported to 8K that represents 120cm of the real world. and another of 1k that represents 30cm. The smaller the Tile, the more evident it is. The textures I make are, in this case, for an architectural project.
Find more inspiration, events, and resources on the new Adobe Community
Explore Now