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Substance Designer pixel processors are so undeciferable puzzle usually coming after Blender. Why not have a spreadshit with values showing what exact data is coming through in each node. I also love math node in Blender where I can just switch the math instead of reconnecting new nodes.
Make it possible at least to show resulting values for math nodes and some indication single value vs field etc.
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I could see that working for some uses but the pixel processor could have for example 16 million values (one for each pixel in 4096 x 4096 size). A spreadsheet is not going to help there as the result.
What I sometimes do is replace the part of the graph that gets the value - e.g. sample gray /sample colour and temporarily replace that with a Float1 ( or Float4 if sampling colour). Similarly with other 'Get' values. That, plus quickly changing the output function node to different places within a graph allows fairly quick debugging.
On the math node with switchable math, instead of separate nodes for each math function - I agree that would be useful.
Dave
Dave