Got a little issue with scaling a substance designer made material in painter.
Bascially I made a material in designer and have brought that into painter....I have custom map inputs in the material that I have exposed in designer so's that in painter I can drop curvature or AO or whatever into them, the trouble is when I scale the material in painter it scales the custom map inputs as well! which i dont want it to do. How do I get around this? I tried setting those in designer to absolute no tiling, but that seems to do nothing. painter just scales everything, and like I said even the custom map inputs...im sure its just a setting or something?
Try creating and exposing a tiling control within the material rather than scaling the UVs
Ah yeah, that makes more sense. Ill do that insead.