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Substance Designer to Painter scale issue

Community Beginner ,
Oct 18, 2022 Oct 18, 2022

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Hello folks!

Got a little issue with scaling a substance designer made material in painter.

 

Bascially I made a material in designer and have brought that into painter....I have custom map inputs in the material that I have exposed in designer so's that in painter I can drop curvature or AO or whatever into them, the trouble is when I scale the material in painter it scales the custom map inputs as well! which i dont want it to do. How do I get around this? I tried setting those in designer to absolute no tiling, but that seems to do nothing. painter just scales everything, and like I said even the custom map inputs...im sure its just a setting or something?

 

Thanks

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How to , Substance Graph

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Community Expert ,
Oct 18, 2022 Oct 18, 2022

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Try creating and exposing a tiling control within the material rather than scaling the UVs

 

Dave

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Community Beginner ,
Oct 18, 2022 Oct 18, 2022

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Ah yeah, that makes more sense. Ill do that insead.

thank you.

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