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Substance Designer when using multiple nodes for match up

New Here ,
May 16, 2024 May 16, 2024

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Hi, I have a question about Substance Designer. I've been using it occasionally for some time now, and every time I create a texture, I run into the same issue.

For example, when I use a Tile Sampler for the height map (grayscale), I also have to use another Tile Sampler for the color map, with the exact matching numbers for each individual tile so that both align well.

 

So whenever I adjust the numbers to experiment with the look, I also have to manually apply the changes to the corresponding color nodes.

 

I'm wondering if there's a way for any changes I make to automatically reflect in both nodes (like the Tile Sampler and the Color Tile Sampler).

 

Here's another example: I downloaded a material file from somewhere (likely from the Substance Designer homepage), and when there are puckering, there are also stitches that should match exactly with the number of puckers. However, I always have to adjust both of them separately for alignment.

 

32059896mso4_1-1715843052446.png

 

32059896mso4_2-1715843075269.png

 

32059896mso4_3-1715843695999.png

Is there a way to bring two slots together and input a certain number to both of them, so that changes are automatically reflected in both? Similar to this example?

It would be a great help if you could answer this question. It's been quite a pain for me.

Thanks.

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How to , Substance Graph

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correct answers 1 Correct answer

Community Expert , May 23, 2024 May 23, 2024

Expose the parameter and then drive each node from the same exposed parameter (you can hide it from the user when the sbsar is published if you wish).

Dave

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Community Expert ,
May 23, 2024 May 23, 2024

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Expose the parameter and then drive each node from the same exposed parameter (you can hide it from the user when the sbsar is published if you wish).

Dave

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New Here ,
May 23, 2024 May 23, 2024

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Nice! Thanks for answering my question. It works seaminglessly 

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Community Expert ,
May 24, 2024 May 24, 2024

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You're welcome 🙂

Dave

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