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Tile Sampler's Reverse Rendering Order Not Seamless

New Here ,
Sep 02, 2021 Sep 02, 2021

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Hi, I'm trying to generate tiles that are ordered from bottom to top, which also tile seamlessly. I thought using Reverse Rendering would do the trick, but it loos like there's a problem with the final row. I'm not sure how to fix this.

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correct answers 1 Correct answer

Adobe Employee , Sep 03, 2021 Sep 03, 2021

Well, it behaves the way it should (even if it's not the way you are expecting 🙂

The trick is to:

  • disable the vertical tiling of your tile sampler
  • Duplicate it
  • blend them together (just make sure to add an alpha to your brick)
  • then tweak the vertical general offset of the tile sampler plugued on the foreground blend node input (you can set negative values by double clicking on it)

 

once you have the right value, you are good to go

note that you may have to add a black background depending on

...

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Community Expert ,
Sep 02, 2021 Sep 02, 2021

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Check the Tile Sampler node's Tiling Mode settings and inheritance. Normally it will inherit tiling from the parent but if that is an issue try Absolute and set H&V Tiling

 

Dave

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Adobe Employee ,
Sep 03, 2021 Sep 03, 2021

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Well, it behaves the way it should (even if it's not the way you are expecting 🙂

The trick is to:

  • disable the vertical tiling of your tile sampler
  • Duplicate it
  • blend them together (just make sure to add an alpha to your brick)
  • then tweak the vertical general offset of the tile sampler plugued on the foreground blend node input (you can set negative values by double clicking on it)

 

once you have the right value, you are good to go

note that you may have to add a black background depending on the size of your tiles

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