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I have a 128x128 pixel texture that I need to tile 8 times over a 1024x1024 pixel output without changing any pixel.
The tile generator node resamples the texture. I have tried to set the sampling to "Nearest" but I'm still getting this antialiased result.
Is there any other way to do this and get a perfect tiled output with the exact pixels from the input?
Use a transformation 2D node.
Set output size to Absolute at 1024 x 1024 px
Set stretch to Width 12.50% and height 12.50% and apply both.
Set Offset to X -0.5 and y -0.5
That will give you an 8x8 grid of your original image mapped onto the new larger image without any anti-aliasing
Dave
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Use a transformation 2D node.
Set output size to Absolute at 1024 x 1024 px
Set stretch to Width 12.50% and height 12.50% and apply both.
Set Offset to X -0.5 and y -0.5
That will give you an 8x8 grid of your original image mapped onto the new larger image without any anti-aliasing
Dave
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That's exactly what I need, thanks Dave 🙂