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Tiling texture without resampling

New Here ,
Apr 09, 2022 Apr 09, 2022

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I have a 128x128 pixel texture that I need to tile 8 times over a 1024x1024 pixel output without changing any pixel.

The tile generator node resamples the texture. I have tried to set the sampling to "Nearest" but I'm still getting this antialiased result.

Is there any other way to do this and get a perfect tiled output with the exact pixels from the input?

 

20220409_7053_Adobe_Substance_3D_Designer.png20220409_7054_Adobe_Substance_3D_Designer.png

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correct answers 1 Correct answer

Community Expert , Apr 09, 2022 Apr 09, 2022

Use a transformation 2D node.

Set output size to Absolute at 1024 x 1024 px

Set stretch to Width 12.50% and height 12.50% and apply both.

Set Offset to X -0.5 and y -0.5

 

 

That will give you an 8x8 grid of your original image mapped onto the new larger image without any anti-aliasing

2022-04-09_17-07-26.jpg

 

Dave

 

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Community Expert ,
Apr 09, 2022 Apr 09, 2022

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Use a transformation 2D node.

Set output size to Absolute at 1024 x 1024 px

Set stretch to Width 12.50% and height 12.50% and apply both.

Set Offset to X -0.5 and y -0.5

 

 

That will give you an 8x8 grid of your original image mapped onto the new larger image without any anti-aliasing

2022-04-09_17-07-26.jpg

 

Dave

 

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New Here ,
Apr 09, 2022 Apr 09, 2022

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That's exactly what I need, thanks Dave 🙂

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