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Sorry for my English! I make the texture of the wallpaper. When I blend my graph with uniform color and levels, pixels appear on the texture. I take a course on procedural textures and completely repeat after the teacher, but he does not have such a problem.
Increase the bit depth of your uniform colour node to 16 bits/channel.
Dave
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in the future, to find the best place to post your message, use the list here, https://community.adobe.com/
p.s. i don't think the adobe website, and forums in particular, are easy to navigate, so don't spend a lot of time searching that forum list. do your best and we'll move the post (like this one has already been moved) if it helps you get responses.
<"moved from using the community bugs">
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Increase the bit depth of your uniform colour node to 16 bits/channel.
Dave