Copy link to clipboard
Copied
Is it possible to have an input drive the x/y amount of instances in the tile sampler?
As my instances get smaller, i want to increase the density/amount
Do I need to use a pixel processor function and some fancy math for this?
Thanks!
Copy link to clipboard
Copied
Hello David,
You may set the Amount parameter to the value matching the highest density in the map, then use a combination of the Scale map and Mask to control the number and size of shapes along the map.
I hope this is helpful!
Best regards.
Copy link to clipboard
Copied
Thanks Luca!
That makes sense, but I must be missing something...
I tried to recreate your example setup, but not sure what I am missing.
Copy link to clipboard
Copied
Hello @David Conlon,
Increase the X/Y Amount values, then increase the Mask Map Threshold value. The latter value determines the level of gray in the mask below which shapes should be masked.
Currently, the value of 0 means no shapes are masked since none fall into a value of exactly 0 in the mask.
From there, tweak the Scale and Scale Map Multiplier values to control the size decrease and prevent gaps.
Best regards.