• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

UV seam issues

New Here ,
Jan 15, 2025 Jan 15, 2025

Copy link to clipboard

Copied

I am creating a filter for SubstancePainter.
This filter applies a gradient to each stroke of paint.
The strokes are broken apart with Flood Fill, and the gradient is applied with Flood Fill to Gradient, but the strokes across the UVs are separate parts.
I tried a Position bake texture, but I could not get rid of the joints.
Is there a better way to do this?

TOPICS
How to

Views

38

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Expert ,
Jan 15, 2025 Jan 15, 2025

Copy link to clipboard

Copied

LATEST

Can you show an image, or two, of what you are getting, and a description of what you want to see. It is not clear from the post above, whether you want a separate gradient on each brush stroke or a gradient that goes across multiple strokes.
It sounds like you may have a single brush stroke crossing UV islands, which is leading to the issue, but I'm not sure.

Dave

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines