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I am creating a filter for SubstancePainter.
This filter applies a gradient to each stroke of paint.
The strokes are broken apart with Flood Fill, and the gradient is applied with Flood Fill to Gradient, but the strokes across the UVs are separate parts.
I tried a Position bake texture, but I could not get rid of the joints.
Is there a better way to do this?
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Can you show an image, or two, of what you are getting, and a description of what you want to see. It is not clear from the post above, whether you want a separate gradient on each brush stroke or a gradient that goes across multiple strokes.
It sounds like you may have a single brush stroke crossing UV islands, which is leading to the issue, but I'm not sure.
Dave