• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

VectorCurves Node in SubstanceDesigner?

New Here ,
Jun 04, 2024 Jun 04, 2024

Copy link to clipboard

Copied

Hello everyone,

How can I easily replicate the VectorCurves node from blender in substance?

I basically want to obtain an easy parameter for changing the shape of a GradientRadial node.

So far I only found with other shapes and masks.

luciand67129654_1-1717503452539.png

 

luciand67129654_0-1717503358191.png

Thank you

TOPICS
How to , Substance Graph

Views

129

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Jun 19, 2024 Jun 19, 2024

Hello,

 

From what I am seeing in the screenshot you shared, the deformation is achieved by remapping UVs using a curve.

 

Ole is right: you may use the Curve node to drive a deformation.

We manually build a UV map, adjust it using a Curve node then feed the result to a UV mapper node to drive the deformation. Thusly: 

demo-uv-curve-mapping.png

 

Linear gradients are combined using a RGBA Merge node to create the UV map where U and V are mapped to Red and Green respectively.
The Curve node is used to remap UVs in the gre

...

Votes

Translate

Translate
Community Expert ,
Jun 18, 2024 Jun 18, 2024

Copy link to clipboard

Copied

The closest thing you got is the built-in curve node, which is only able to remap a grayscale input. For more complex logic you'd have to get into the Pixel Processor and function graphs. 

 

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Jun 19, 2024 Jun 19, 2024

Copy link to clipboard

Copied

LATEST

Hello,

 

From what I am seeing in the screenshot you shared, the deformation is achieved by remapping UVs using a curve.

 

Ole is right: you may use the Curve node to drive a deformation.

We manually build a UV map, adjust it using a Curve node then feed the result to a UV mapper node to drive the deformation. Thusly: 

demo-uv-curve-mapping.png

 

Linear gradients are combined using a RGBA Merge node to create the UV map where U and V are mapped to Red and Green respectively.
The Curve node is used to remap UVs in the green channel for a vertical deformation.

 

I hope this is helpful !

 

Best regards.

Luca Giarrizzo | Quality Engineer, 3D & Immersive | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines