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Hello everyone,
How can I easily replicate the VectorCurves node from blender in substance?
I basically want to obtain an easy parameter for changing the shape of a GradientRadial node.
So far I only found with other shapes and masks.
Thank you
Hello,
From what I am seeing in the screenshot you shared, the deformation is achieved by remapping UVs using a curve.
Ole is right: you may use the Curve node to drive a deformation.
We manually build a UV map, adjust it using a Curve node then feed the result to a UV mapper node to drive the deformation. Thusly:
Linear gradients are combined using a RGBA Merge node to create the UV map where U and V are mapped to Red and Green respectively.
The Curve node is used to remap UVs in the gre
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The closest thing you got is the built-in curve node, which is only able to remap a grayscale input. For more complex logic you'd have to get into the Pixel Processor and function graphs.
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Hello,
From what I am seeing in the screenshot you shared, the deformation is achieved by remapping UVs using a curve.
Ole is right: you may use the Curve node to drive a deformation.
We manually build a UV map, adjust it using a Curve node then feed the result to a UV mapper node to drive the deformation. Thusly:
Linear gradients are combined using a RGBA Merge node to create the UV map where U and V are mapped to Red and Green respectively.
The Curve node is used to remap UVs in the green channel for a vertical deformation.
I hope this is helpful !
Best regards.