Copy link to clipboard
Copied
I've noticed when using a cube to preview my material in Substance Designer that the bevel I apply looks quite warped at certain angles. If I switch to a rounded cube or cylinder however, everything looks clear and sharp.
I was curious as to why this is? Is it related to the geometry of the mesh? When I export this and use it in other programs will I encounter similar issues?
Screenshot:
Copy link to clipboard
Copied
Hello,
Indeed, the issue is related to the geometry of the mesh. If the mesh does not have enough vertex density, a higher subdivision count is required to model the details provided by the height map.
Even then, this cube mesh has a single polyon on each side, which means even with subdivision the resulting geometry may not be fit for purpose.
You may refer to this thread for a primer on tessellation displacement. Let me know if you need further information, I will be happy to provide!
Best regards.
Copy link to clipboard
Copied
Additionally, you may refer to the 3D object is flat section in this page of our documentation.