Currently I see nothing like in game when set material roughness in Designer. That "panorama" default background HDRI produces so dull highlight spot for the sun being only 16 degree high I wonder how anyone could call it Phisycally based. I know we could check in iRay to get more adequate look but why we couldn't just have same "ultra" settings like in PAinter. I constantly do darker roughnes than necessary due to so dull preview in 3d pane.