• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Cryptomatte masks and AOVs extracting node.

Enthusiast ,
Sep 02, 2024 Sep 02, 2024

Copy link to clipboard

Copied

Shape splatter is cool but lacks proper antialiazing   for things like grass plants , small twigs  , tiny leaves, moss etc and never look as real as proper 3d render when it goes to few pixels  only details .    Or require huge extra resolution Designer would just die from or anyway would be slow as hell vs modern gpu renders like Cycles , Redshift or Octane  on something dencely populated. 

 Please  make  cryptomatte masks extractor  and support of multi-channel  exrs  so we could  composite  rendered ellements  easily.    I  use Blender compositing pane  currently to export masks  and layers as rgba pngs  but it's one extra annoying middle step when you tweak something  in objects scattering  .  Would be so easy if Designer  could just  read exr directly  and extract all necessary masks and AOVs  on its own.

 

ps. in fact I would love if Designer had it's own cryptomatter channel keeping all masks produced by  height combine  in evry pixel value   so we could get access to necessary masks in the end of node flow  instead of  looking through the whole  thing  and make countless pins  I am usually loosing track of after a few days . 

Idea No status
TOPICS
Substance Graph

Views

57

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
no replies

Have something to add?

Join the conversation