/t5/substance-3d-designer-ideas/denoise-node/idi-p/14526723Mar 31, 2024
Mar 31, 2024
Copy link to clipboard
Copied
The Raytraced ambient occlusion node has a lot of potential use for me, but the problem with it is it's very noisy. A denoise node would allow lower samples and better performance along with keeping the quality high.
In addition to raising the amount of samples, a good way to denoise without losing quality is supersampling: compute the node at a higher resolution then downscale the result using a Transformation 2D node.
Also, make sure the bitdepth of the input height map is at least 16-bit to model smooth gradients..
Best regards.
Luca Giarrizzo | Quality Engineer, 3D & Immersive | Adobe