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Denoise Node

Contributor ,
Mar 31, 2024 Mar 31, 2024

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The Raytraced ambient occlusion node has a lot of potential use for me, but the problem with it is it's very noisy. A denoise node would allow lower samples and better performance along with keeping the quality high.

 

sacb0y_0-1711930596443.png

 

Please add this.

 

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Substance Graph

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2 Comments
Adobe Employee ,
Apr 05, 2024 Apr 05, 2024

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Hello,

 

In addition to raising the amount of samples, a good way to denoise without losing quality is supersampling: compute the node at a higher resolution then downscale the result using a Transformation 2D node.

Also, make sure the bitdepth of the input height map is at least 16-bit to model smooth gradients..

 

Best regards.

Luca Giarrizzo | QA Analyst, 3D & Immersive | Adobe

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Contributor ,
Apr 10, 2024 Apr 10, 2024

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Yeah but something proper like the optix/open denoise seen in blender would be much more efficient maybe?

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