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Two sliders for material Tiling settings please

Enthusiast ,
Feb 06, 2023 Feb 06, 2023

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For U and V independently .  Or just a scale gizmo  for a test object.  It's so annoying to make and load  new objects for each of texture output factor .

And please make zero height scale a default material  setting.  It's so tiresome to scrol through material settings to find it evry time. 

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Substance Graph

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correct answers 1 Correct answer

Adobe Employee , Feb 09, 2023 Feb 09, 2023

Hello,

 

Indeed, tiling being equal for X and Y is hard-coded in the shaders used in the 3D View. You would currently need to edit your own shaders for the 3D View in order to split those controls. I have raised your suggestion to the rest of the team for internal discussion.

Regarding the default value of the materials' Height Scale property, I suggest setting up the value you need to be the new default, then using the 'Save Current State as Default' option in the 3D View's 'Scene' menu. Setting

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Adobe Employee ,
Feb 09, 2023 Feb 09, 2023

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Hello,

 

Indeed, tiling being equal for X and Y is hard-coded in the shaders used in the 3D View. You would currently need to edit your own shaders for the 3D View in order to split those controls. I have raised your suggestion to the rest of the team for internal discussion.

Regarding the default value of the materials' Height Scale property, I suggest setting up the value you need to be the new default, then using the 'Save Current State as Default' option in the 3D View's 'Scene' menu. Settings saved include materials, camera, mesh, environment, etc.
You can learn more about scene states in the 3D View page of Designer's documentation.

 

Best regards.

Luca Giarrizzo | QA Analyst, 3D & Immersive | Adobe

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