Does Modeller passthrough work for anyone on Quest 3?
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Hi there - running Modeller through Quest 3 and have set the preferences for mixed reality passthrough to be on. But nothing happens and still have the gradient BG. Are there any other processes or settings I need to sort first?
Thanks
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Issue 1:
I can report the same issue with my Quest 2 using a Link Cable.
- I can confirm the passthrough works as normal in the regular Quest Interface when no program is running.
- Attempted when booting Modeler through the 'VR Link interface', and simply when booting on my pc, and subsequently wearing the headset. No change.
- Attempted changing all Background settings, but alas, no passthrough.
This feature is quite important to me, since VR is a very isolating environment. For both home and studio use, this can improve team cohesion and quality of life in usage.
Issue 2:
I can also report that in the current version, in the VR Palette, the two toggles at the bottom of the settings context menu do not react.
Changing these settings requires picking 'Preferences' and finding them in the 'Spatial' category.
Meta Quest Link App Version 72.0.0.500.353 (72.0.0.500.353)
Adobe Substance 3D Modeler Version: 1.18.0+tx.6.19ce2b25 - 1.18.0+20250101.tx.6.win.x64.cc.19ce2b2
Thanks.
 

