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Productivity on VR vs. Desktop

Engaged ,
Aug 11, 2022 Aug 11, 2022

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I've always been interested in learning VR / 3D modeling but I have a few questions about this product?

 

I was watching this series, https://www.youtube.com/watch?v=R-Gwy0gtgXM&list=PLB0wXHrWAmCyZ8PkoB-NJM7qlakwW7VpU&index=1

 

Here are my questions:

 

1. What is the rationale for a VR tool? Honestly, I cannot imagine standing all day with a VR headset building assets all day.

2. What VR tool was used to do these demos? Was it Valve's VR headset or was this reflected to a large display? 

3. Do you have proof that someone can be as productive on VR as a desktop? I wonder if you create detailed assets with these VR wands.

 

Anyone that does this work now / daily, I would be thrilled to hear from you?

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correct answers 2 Correct answers

Adobe Employee , Sep 29, 2022 Sep 29, 2022

Hi there,

  1.  Fortunately Modeler is a hybrid tool allowing you to switch seamlessly between VR and Desktop, so no need to stand around all day in a headset 🙂 It should feel as natural as switching to a tablet and digital pen for drawing, just a form of input.
  2.  Oculus Quest 2 was used for these demos, though the videos were captured from a desktop display showing what was in the headset.
  3.  We do have strong feedback and research results showing that artists are finding the hybrid workflow very pro
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Adobe Employee , Sep 30, 2022 Sep 30, 2022

Glad I could help! Some more inspiration-
This absolutely crazy video shows a time-lapsed VR workflow to achieve some pretty amazing character design results https://www.youtube.com/watch?v=HB9DtGnZO4g
By comparison here's one of our in-house tutorial videos that shows some of the benefits of the desktop nature of the app https://www.youtube.com/watch?v=5jQbdZIMnDs 

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Adobe Employee ,
Sep 29, 2022 Sep 29, 2022

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Hi there,

  1.  Fortunately Modeler is a hybrid tool allowing you to switch seamlessly between VR and Desktop, so no need to stand around all day in a headset 🙂 It should feel as natural as switching to a tablet and digital pen for drawing, just a form of input.
  2.  Oculus Quest 2 was used for these demos, though the videos were captured from a desktop display showing what was in the headset.
  3.  We do have strong feedback and research results showing that artists are finding the hybrid workflow very productive in allowing them multiple ranges of freedom to rapidly assemble a scene, block out forms of a character, or rotate an object in multiple axes while applying surface detail. Here's an example from our Beta user group-
 

TylerG3D_2-1664476845907.png

 

You should definitely check out the Substance 3D Discord community, there's a number of active artists posting work and tutorials that you might find motivational. https://discord.gg/KE65dVVQez 

 

Thanks for checking it out!

 

 

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Engaged ,
Sep 30, 2022 Sep 30, 2022

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@TylerG 3D As I read this, I got the "Why" now. This allows devs/artist to do real time testing easily of 3D/AR code. I will join the discord community later today.

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Adobe Employee ,
Sep 30, 2022 Sep 30, 2022

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Glad I could help! Some more inspiration-
This absolutely crazy video shows a time-lapsed VR workflow to achieve some pretty amazing character design results https://www.youtube.com/watch?v=HB9DtGnZO4g
By comparison here's one of our in-house tutorial videos that shows some of the benefits of the desktop nature of the app https://www.youtube.com/watch?v=5jQbdZIMnDs 

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Engaged ,
Oct 20, 2022 Oct 20, 2022

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