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I've always been interested in learning VR / 3D modeling but I have a few questions about this product?
I was watching this series, https://www.youtube.com/watch?v=R-Gwy0gtgXM&list=PLB0wXHrWAmCyZ8PkoB-NJM7qlakwW7VpU&index=1
Here are my questions:
1. What is the rationale for a VR tool? Honestly, I cannot imagine standing all day with a VR headset building assets all day.
2. What VR tool was used to do these demos? Was it Valve's VR headset or was this reflected to a large display?
3. Do you have proof that someone can be as productive on VR as a desktop? I wonder if you create detailed assets with these VR wands.
Anyone that does this work now / daily, I would be thrilled to hear from you?
Hi there,
Glad I could help! Some more inspiration-
This absolutely crazy video shows a time-lapsed VR workflow to achieve some pretty amazing character design results https://www.youtube.com/watch?v=HB9DtGnZO4g
By comparison here's one of our in-house tutorial videos that shows some of the benefits of the desktop nature of the app https://www.youtube.com/watch?v=5jQbdZIMnDs
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Hi there,
You should definitely check out the Substance 3D Discord community, there's a number of active artists posting work and tutorials that you might find motivational. https://discord.gg/KE65dVVQez
Thanks for checking it out!
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@TylerG 3D As I read this, I got the "Why" now. This allows devs/artist to do real time testing easily of 3D/AR code. I will join the discord community later today.
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Glad I could help! Some more inspiration-
This absolutely crazy video shows a time-lapsed VR workflow to achieve some pretty amazing character design results https://www.youtube.com/watch?v=HB9DtGnZO4g
By comparison here's one of our in-house tutorial videos that shows some of the benefits of the desktop nature of the app https://www.youtube.com/watch?v=5jQbdZIMnDs
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