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Baked Stylized Lighting ignoring Micro Normal and Micro Height

New Here ,
Jan 03, 2024 Jan 03, 2024

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Bug Unresolved
TOPICS
Baking , Bugs & Crashes

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correct answers 1 Correct answer

Adobe Employee , Jan 08, 2024 Jan 08, 2024

Hi @Angel_Leyenda,

 

Try increasing the Diffuse AO parameter.

 

Bake lighting.gif

Let me know if this helps.

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4 Comments
Adobe Employee ,
Jan 08, 2024 Jan 08, 2024

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Hi @Angel_Leyenda,

 

Try increasing the Diffuse AO parameter.

 

Bake lighting.gif

Let me know if this helps.

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
Mar 15, 2024 Mar 15, 2024

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This did work, however, it did not work the way I thought it should have. In Quixel mixer, "Baked lighting" reacts to both the AO but also the ambient light and the direction of light, so If I switch the direction of the light, the normals react. Substance does not seem to work like that.

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Adobe Employee ,
Mar 15, 2024 Mar 15, 2024

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In fact, after investigation, it seems to be a bug we're currently investigating in.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
Jun 19, 2024 Jun 19, 2024

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LATEST

It is now replaced with "Normal type: Mesh+Normal+Height"

This setting, however, still does nothing (Now even Diffuse AO doesn't work):


https://youtu.be/iHVct50N5Co



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