Do all the mesh maps share the same error or is it only a specific one? Could you share a screenshot of the Baking panel? Could you also share your log file (Help > Export log...)?
Let me know.
Cyril Dellenbach (Micro) | QA Support Artist | Adobe
I was looking for what was creating this issue highlighted in Green, UVs are good, no overlapping, i've apllied a rotation and scale in Blender. Nothing that i now is solving this issue and it only happen when im baking in Painter. ( I only bake Low on Low the maps so i can get the best results when i use generators and filters on my masks)
I got the same error when baking a texture on a decimated model with a dense mesh... BUT:
1. I tried to bake the texture using other settings (in my case I changed “low / high” to “always”) - I see that @Bedard37647323vb9y had this problem even with “always”, but I would advise you to try to change something, because: 2. .... afterward I changed back to the “low / high” setting and it started working. ?_?"