Hello. I'm experiencing crashes when painting on a mesh. Usually it happens after multiple strokes, first it freezes and after a while just crashes. I increased Tdr delay to 60, still it happened again. I can play with parameters, manipulate, add layers etc. everything is stable except when painting. I also have some active work in progress python plugins that are bit buggy right now and giving errors, although nothing that should cause instability when painting (this is just my personal assumption though). I'll diasable/remove them later to see if this fixes the problem, meanwhile maybe semeone have an idea what might by another possible the cause.
Next issue, although minor one is that after I load the file and do something it starts to compute, which usually takes like 10-15 minutes, eating almost entire VRAM, but after it finishes it's quite responsive, no more long calculations whatsoever. The project itself is pretty big, dense mesh with many layers and something layer 40 1K UDIMs, so I'm not complaining and consider it as a tradeoff. However I wonder if it might be somehow connected.
Another weird thing is that log file states that I have 2 gpu devices available and both of them are the same card, which is not true.
Specs:
CPU: Intel I9 13900KF
GPU: RTX 5090 (576.40 Game Ready Driver)
RAM: 128GB DDR4
Drive: Corsair MP600 1TB
Kind regards.