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Geometry Mask is adding random faces from meshes that aren't part of the mask list in the layer.

New Here ,
Aug 18, 2023 Aug 18, 2023

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I have a couple of layers, with Smart Materials, and on each of these layers, I use the Geometry Mask to select only certain objects in my scene. The issue that I am encountering is that some other objects, that aren't part of the mask in that layer, are also affected by it, and some of their faces have the layer data applied to them. I've been trying to understand the issue, but haven't been able to find a solution so far. Any pointer or ideas about how to solve this would be appreciated.

 

Thank you.

Bug Unresolved
TOPICS
Bugs & Crashes , UV Tiles

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3 Comments
New Here ,
Aug 18, 2023 Aug 18, 2023

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I have a couple of layers, with Smart Materials, and on each of these layers, I use the Geometry Mask to select only certain objects in my scene. The issue that I am encountering is that some other objects, that aren't part of the mask in that layer, are also affected by it, and some of their faces have the layer data applied to them. I've been trying to understand the issue, but haven't been able to find a solution so far. Any pointer or ideas about how to solve this would be appreciated.

 

Thank you.

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New Here ,
Aug 18, 2023 Aug 18, 2023

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See the attached video that showcases the issue.

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Adobe Employee ,
Aug 22, 2023 Aug 22, 2023

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Hello @User16543,

 

Thanks for sharing. This issue could be related to the UVs. Can we have a look at your UV maps?

 

Let me know.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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