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Normal Map seems to be baked out of the low poly

Community Beginner ,
Jan 17, 2024 Jan 17, 2024

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Hi,
I have a low poly with good UV's and when I bake it with the high poly it looks good in orbit view, but the normal map that exports is not the same, like it was baked out of the low poly smoothed version.
Capture d'écran 2024-01-17 140658.pngCapture d'écran 2024-01-17 140722.pngCapture d'écran 2024-01-17 140759.pngFuselage_Normal.png

Bug Unresolved
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Bugs & Crashes , Import & Export

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correct answers 1 Correct answer

Adobe Employee , Jan 18, 2024 Jan 18, 2024

Hello Corentin,

 

Thanks for your message.

 

It is in fact the proper behavior. The baking is basically building textures in order for the Low Poly to look the closest possible to the High Poly. Therefore, the normal map is supposed to edit the current normal of the mesh to make it look like the normal from the High Poly mesh.

 

From your screenshot we can see that the normal is taking a weird angle on specific parts.

 

Normal bad.jpg

 

To compensate these artifacts, the Normal Map "pushes" the normal in a di

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3 Comments
Community Beginner ,
Jan 17, 2024 Jan 17, 2024

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First picture : Before baking

Second picture : After baking
Third picture : After baking but in normal map view mode
Fourth picture : The normal map exported

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Adobe Employee ,
Jan 18, 2024 Jan 18, 2024

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Hello Corentin,

 

Thanks for your message.

 

It is in fact the proper behavior. The baking is basically building textures in order for the Low Poly to look the closest possible to the High Poly. Therefore, the normal map is supposed to edit the current normal of the mesh to make it look like the normal from the High Poly mesh.

 

From your screenshot we can see that the normal is taking a weird angle on specific parts.

 

Normal bad.jpg

 

To compensate these artifacts, the Normal Map "pushes" the normal in a different angle, resulting with the vibrant colors we can see in the map.

 

That being said, this is not at all an issue. This is even how you want the map to be baked.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Community Beginner ,
Jan 18, 2024 Jan 18, 2024

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Thank you for your answer
I was just making sure it was normal

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