Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

Skin details are missing when export and done meshing on Substance painter

New Here ,
Jan 02, 2024 Jan 02, 2024

Hi,

 

Can Someone please help as early as possible?

 

I have an issue after mesh as my character made on Zbrush skin details are missing and all features are smoothened. I have also used MAYA for topology and UVs. Checked the name and file size and tried some other ways to solve this issue but could not do it. 

 

Siyas34548980vqbv_0-1704196603351.pngSiyas34548980vqbv_1-1704196626930.png

 Can some one please help me with possible problem here?

 

Thanks for you help in advance 

 

 

Bug Unresolved
94
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
1 Comment
Adobe Employee ,
Jan 08, 2024 Jan 08, 2024
LATEST

Hi @Siyas34548980vqbv,

 

To be clear, is this the result of your baking? The Texel Density could be the cause of this issue. You can try to increase the size of the Texture set, and see if the result is sharper.

 

Let me know. 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Translate
Report