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Textures in Blender and Substance are looking different

New Here ,
Mar 28, 2023 Mar 28, 2023

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Nazeli5CAA_0-1680016448736.png

Hi
This issue has happened after I tried to export .fbx from Belnder. I was trying to bake from low to high. Does anyone know what to do?

Bug Unresolved
TOPICS
Automatic UV unwrapping , Baking , Discussion , Import & Export

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1 Comment
Adobe Employee ,
Mar 28, 2023 Mar 28, 2023

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Hello @zizikko,

 

Thanks for the message.

 

So just to be sure, the issue happend during the baking right ? It seems like some parts of your hammer haven't been touched by the baking.

 

Were you trying to do a bake matching by name ? It's possible there is a naming issue.

 

I would also check that no normals are inverted and same thing goes for the UVs as well.

 

If there is no problem with your High Poly, would you mind sharing your assets, so I can personally take a deeper look into the issue.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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