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White Edge / Halo around Alpha Maps.

Community Beginner ,
Sep 28, 2024 Sep 28, 2024

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Hey, for a long time I've been having an issue with opacity not displaying correctly, i.e. it showing off a white edge to things. Is there a way to fix this?

GhAmmyT_0-1727530172861.png

GhAmmyT_1-1727530192398.png

 

I've used TGA files.

GhAmmyT_2-1727530289703.png

^ This is what the alpha map looks like. It works perfectly with the diffuse but I'm not sure why when importing it into SP it has those edges. The issue also appeared when importing things back into SP after I've exported from SP (and they looked fine when I exported them).

Bug Unresolved

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1 Comment
New Here ,
Nov 07, 2024 Nov 07, 2024

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I'm having this same exact issue, except not with imported textures! When I paint on a layer with opacity turned to 0 (only opacity channel selected) I get the same odd halo. My paint layer has JUST color and opacity selected as well. 

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