Hi,
Why does the perlin noise texture fill only the shape of the first uv island when dropped in? When I move or scale the noise, this seems to only affect the original UV island shape from when it was first imported. It's as though it has a mask already on it. I can't see any other layers or masks affecting this. I have just drag and dropped to the model and selected height. Maybe there's a workaround or something to get this dealt with on my project.
Any advice much appreciated!
