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Why does perlin noise fill only the shape of the first uv island

Community Beginner ,
Jan 09, 2026 Jan 09, 2026

Hi,

Why does the perlin noise texture fill only the shape of the first uv island when dropped in? When I move or scale the noise, this seems to only affect the original UV island shape from when it was first imported. It's as though it has a mask already on it. I can't see any other layers or masks affecting this. I have just drag and dropped to the model and selected height. Maybe there's a workaround or something to get this dealt with on my project.

Any advice much appreciated!

 

Screenshot 2026-01-09 104141.png

Bug Unresolved
TOPICS
Bugs & Crashes , Discussion , UV Tiles
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2 Comments
Community Beginner ,
Jan 09, 2026 Jan 09, 2026

Also I'm running version 11.1.1

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Adobe Employee ,
Jan 09, 2026 Jan 09, 2026
LATEST

Hello @MarkThompsonAVF,

 

Drag and dropping a resource on the 3D model will make a Decal out of it. In addition, the resource you're using in your screenshot is a 3D Noise, which doesn't behave the same way as a usual resource and shouldn't be used as a Decal.

 

Therefore, I advise you to drag and drop the resource in the Layer Stack instead of the 3D model.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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