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2D viewport exporting transparent part of texture with more transparency then shown in the program?

Community Beginner ,
Nov 04, 2024 Nov 04, 2024

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In Painter:

Lucia_0-1730764944181.png

 

Exported version:

Lucia_1-1730764966745.png

 

Idk how to fix this?

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Import & Export

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Community Beginner ,
Nov 06, 2024 Nov 06, 2024

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BUMP

I'd also like to add that anything under 100% opacity seems to export with less brightness and vividness than shown in the 2D viewport.

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Community Beginner ,
Nov 24, 2024 Nov 24, 2024

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Adobe Employee ,
Nov 25, 2024 Nov 25, 2024

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Hello @Lucia.,

 

Thank you for the message, and sorry we missed it back when it was sent.

 

That's more or less the expected behavior. The Opacity channel, even when exporting the 2D view is set in the Alpha channel of the map. Therefore, the background will have an influence on how those parts are displayed.

 

Opacity_Background.gif

 

If you strickly want the same look as your Painter view, you'll have to add a background with the same color value as the background of Painter's 2D View.

 

Best regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Community Beginner ,
Nov 25, 2024 Nov 25, 2024

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That's the thing though. I tested this out, and it was still way more dimmer and pale, even with the same background when exported.

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