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3d Painter file Heavy on use.

New Here ,
Jul 19, 2022 Jul 19, 2022

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I have a question.


Im working for an AA studio using the latest version of Substance Painter, now by adobe. I have an Nvdia 3070, and 64 GB Ram with an I9. Everything updated. (I can't send/post anything)


My task is to "correct" this file made by the previous guy, BUT here comes the issue :

He made 10 versions of the same character INSIDE the same file. We are talking about 10 Folders containing at least others 15 folders with all the materials, generators, maps, masks etc. So as you can imagine it take like 18m to open and 6m to do every single action even in 512 res. IMPOSSIBILE.


So, the question is. How can i work on this?


1) Is better to take all the materials and reference them? Or it s worse? 

2) Maybe use 1 Folder with 1 set of materials and just change the colors/generators/maps without copying more materials in more folders. 

3) Another suggested method?  



I CAN'T divide the file in 10 other single files (so, 1 fime per version of the same character) unfortunately. 


Any tip / idea?


Thank you for the future answers and help

A great day to everyone! 







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