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3D procedural textures artefact working with UDIM's

Explorer ,
Dec 04, 2023 Dec 04, 2023

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hey there!
i'm trying to use 3D procedural noises (like perlin noise for example) as textures in generator like mask editor. i'm working with UDIM's and i'm haveing weird artefacts. if i'm using it as a mask where you can choose a projectin there is an option "fill (match per uv tile)" which helps solve the issue but there is no such option when you put it as texture in generator

evgeniyevstratiy_0-1701723872440.png

 

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Bugs & Crashes , Discussion , UV Tiles

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correct answers 1 Correct answer

Adobe Employee , Dec 05, 2023 Dec 05, 2023

From @evgeniy evstratiy in another thread:
"i spent few hours but i found out the reason of this. turned out that you should noise scale parameter and do not touch generator's texture tile size"

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Adobe Employee ,
Dec 05, 2023 Dec 05, 2023

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From @evgeniy evstratiy in another thread:
"i spent few hours but i found out the reason of this. turned out that you should noise scale parameter and do not touch generator's texture tile size"

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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