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Why a filter with just transform node in sbsar turns L16 Height channel into looking like 8 bit one with stepped gradients? What am I missing?
if set the filter off it's back to normal .
The filter is basically input>2dtransform>output.
Same sbsar works just fine in Designer or Sampler with perfectly smooth height gradients. Same happened when I tried to use fx-map to control transforms instead of transform node.
Have something to add?