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A simple transform node in sbsar filter messes the height?

Enthusiast ,
Jan 17, 2022 Jan 17, 2022

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Why  a filter with just transform node  in sbsar   turns L16 Height channel into looking like 8 bit  one with stepped  gradients?   What am I missing?

kirkr5689_1-1642426701789.png

if set the filter off it's back to normal .

The filter is basically  input>2dtransform>output.

 

  Same sbsar works just fine  in Designer or Sampler with perfectly smooth height gradients.   Same happened when I tried to use fx-map to control transforms instead of transform node.

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